To make a Romestead server, pick Romestead, choose a plan with enough RAM for your group, and start it. The first start makes your world. Then your friends join with the address and port shown on Overview.
What you need
- Romestead on Steam for every player. The game is on Windows and Steam Deck.
- A plan with enough RAM (the server’s memory):
| Your group | World size | Plan |
|---|---|---|
| 1 to 4 players | Small or standard | 4 GB |
| 5 to 8 players, or any large world | Any | 8 GB |
The developers tuned Romestead for 1 to 4 players, and it scales up to 8. A large world needs 8 GB just to be made. The performance guide explains why.
Create your server
- Pick Romestead from the game list.
- Pick a plan from the table above.
- Pick the region closest to most of your players: EU or US East.
- Choose a name. It becomes your address, like
forum.play.wilderack.com. Names use 3 to 32 characters: lowercase letters, numbers and hyphens.
The first start
The game files install from Steam: the Romestead Dedicated Server tool (Steam app 4763510). We never ship them ourselves.
On its first start, the server writes config.json and makes a new world. That takes a short while, and longer for a large world. The status on Overview says Running when you can join.
Pick the world size before your first start, in Settings. Changing it later makes a new world. If you already have a world from single player, bring it over instead.
Set the basics
Open Settings to change the main things in plain words:
- World: which world loads, and the size of a new one.
- Password: who can get in. We recommend one, since anyone with your address could join.
- Max players: up to 8.
Changes apply on the next restart. Every setting is in the config reference.
Admin jobs in the console
Romestead has no in-game admin rank for servers. Admin jobs happen in the Console, which sends commands straight to the server:
| Command | What it does |
|---|---|
list |
Shows who is connected |
say <message> |
Sends a message to everyone |
kick <ip> |
Kicks the player with that IP address |
ban <ip> |
Bans that IP address until the server restarts |
save |
Saves the world now |
The config reference lists them all.
Invite your friends
To play: send them the address and port from the address card, like forum.play.wilderack.com:28050, and the password. The connection guide has the steps in the game.
To help run it: open Friends and send an invite link with a role. A Moderator can start and restart the server and use the console. An Admin can also change settings and restore backups.
When the server sleeps
Your server naps when nobody’s playing, so you aren’t paying for an empty server to sit awake. A safe copy of your world is made every time it falls asleep. Joining wakes it again, usually in a couple of seconds. If the game gives up first, join again.
Friends can also wake it from the wake link on the address card, play.wilderack.com/w/forum.
What to read next
Questions
How many players can join a Romestead server?
Up to 8. The developers say the game is tuned for 1 to 4 players and scales up to 8.
How much RAM does a Romestead server need?
4 GB suits a standard world with up to 4 players. Pick 8 GB for a large world or for 5 to 8 players. Making a large world needs 8 GB.
Does my Romestead server run when I'm not playing?
Yes. The world lives on the server, so friends can play without you. When nobody is on, the server naps and wakes when someone joins.
Sources we checked
- Early Access approaches (players and dedicated server)Beartwigs
- Romestead on SteamValve
- Romestead Dedicated Server Setup GuideRomestead Wiki
